but hey its factorio GO BIG -) u wont get 40 gw fron a core ??? i use my own design nothing special 22 cores in 2 rows, i get 3.5 gw per setup.Īb solars i made a bot area with approx 170 solars and 170 accum, something like this, i get now 2.4 TJ on bateries. factorio solar panel layout energy, hydro energy.
If you dont place them in line horizontally or vertically with each other, wires wont reach to each other. Download the Workman Layout Check out the wiki for getting started Explore blackduck776s board 'Factorio' on Pinterest Contribute to wube/factorio-guide development by creating an account on GitHub See full list on yekbot See full list on yekbot. If you need an Accumulator layout to boost the number of Accumulators 48 Accumulators surrounding a Substation. But for really big bases I cant imagine having only solar but a mix of more power sources -) els the solar system will be gigantic. Place the Accumulators in a cross with 4 Solar Panels each in the four corners. The good think about solar once they are build, then they always work when the sun shines, and thechnical speaking once build, they can last the entire game without neeting resupply or anything. Originally posted by Delle(DK):be aware once you get laser defence towers then they will very fast drain your accumulators But for really big bases I cant imagine having only solar but a mix of more power sources -) els the solar system will be gigantic. 1 core 4 heaters and 7 cooling towers, and if you build the nuclear core next to other nuclear cores you get a boost bonus of 100- 200% i think. drones becourse i can build drone towers and construction drones that can repair my defence turrets, and nuclear since it can make like 40gw power pr. When the solar panels are on the battery charges, and the steam engines use less coal making the coal last longer.īut as soon as i can i will research nuclear power and drones. Personaly i think of solar as being good, but only in a combination with other power sources such as the steam engine.
1000: Source of free energy, but useless at night. In other languages: Solar energy (research) From Official Factorio Wiki. ( batterys ) and then you might need even more accumulators during the night time if you only use solar. Researching solar energy unlocks the ability to craft solar panels. .// Accumulators = //.// = Solar Panels //.//Īccumulators = //.// Solar Panels = //.// Power Output = //.Be aware once you get laser defence towers then they will very fast drain your accumulators Also there should be an option to reduce the ammount. Where only the text fields needed for imput are available for input (the others are greyed out). O - Calculate based on needed power output. O - Calculate based on available solar panels, O - Calculate ideal ratio (for the big numbers with whole numbers), Remember, if you don't have enough solar panels, things simply don't run as fast, but if you don't have enough -capacitors-, your entire base will shut down at night, which can and will kill you in the right circumstances. Which would result in more people using it. Also, There are more capacitors than panels because capacitors are far more important.
It could get some additions to the interface, which would it make really noob and user friendly.
I feel like the mod only has the minimum needed features to work. When beginners in math have results with formulas which appear wrong to them, they get unsure. :-) "I want feature this and that." Maybe you never had this issue of my example. With the basic accu (5MJ) and the 2nd solar panel (400kW). On the planet I was using the mod I had a ratio of 1967258080 : 799067251. Accumulators / Solarpanels (day + dawn) × (night + dawn × (day + dawn) / gameday) / gameday × Solarpower / Accumulatorenergy which, given the default time lengths of: day 12500/60 s dawn or dusk 5000/60 s night 2500/60 s, and the default: Solarpower 60 kW Accumulatorenergy 5 MJ 5000 kJ, gives the optimal ratio of 0.84 accumulators per solar panel. Solar power should be a pinnacle technology in factorio. We’ve had nuclear power plants since the sixties, but solar panels with any meaningful output are something that we haven’t had until this millennium. Like that known 21:25 ration on Nauvis in the Vanilla game. I never understood why solar panels are in the lower third of the tech tree, but nuclear is at the top. What put me off was the big numbers of the ratios that can happen. I spent more time with the interface of the mod and figured it out. Would you enjoy it, when more people enjoy this mod?